local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.MainID = 993
L0_1.ActorAlias = "993"
L1_1 = {}
L1_1.q99301 = 99301
L1_1.q99302 = 99302
L1_1.q99303 = 99303
L1_1.q99304 = 99304
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.alias = "SneakAI1"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10061
L1_1.dataIndex = 1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard01"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0101"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI1Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI2"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10062
L1_1.dataIndex = 2
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard02"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0201"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard02"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0201"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI2Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI3"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10063
L1_1.dataIndex = 3
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard03"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard03"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI3Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI4"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10064
L1_1.dataIndex = 4
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard0401"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard0401"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 4
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard0401"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard04"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1023
L8_1 = "Guard0402"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1023
L9_1 = "Guard04"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard0401"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard04"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1023
L8_1 = "Guard0402"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1023
L9_1 = "Guard04"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI4Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI5"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10065
L1_1.dataIndex = 5
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard05"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard05"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard05"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard05"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI5Data = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4150602
L2_1.audioEvtName = ""
L2_1.duration = 2
L1_1[1] = L2_1
L0_1.AwareReminder = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4150603
L2_1.audioEvtName = ""
L2_1.duration = 1
L1_1[1] = L2_1
L0_1.DiscoverReminder = L1_1
L0_1.SneakAINum = 10
L1_1 = {}
L1_1.alias = "SneakAI6"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10066
L1_1.dataIndex = 6
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard06"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard06"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 2
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard06"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0601"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard06"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0601"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI6Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI7"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10067
L1_1.dataIndex = 7
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard07"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard07"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard07"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard07"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI7Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI8"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10068
L1_1.dataIndex = 8
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard08"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard08"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard08"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard08"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI8Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI9"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10069
L1_1.dataIndex = 9
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard09"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard09"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 4
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard09"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0901"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1023
L8_1 = "Guard0902"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1023
L9_1 = "Guard0901"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard09"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1023
L7_1 = "Guard0901"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1023
L8_1 = "Guard0902"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1023
L9_1 = "Guard0901"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI9Data = L1_1
L1_1 = {}
L1_1.alias = "SneakAI10"
L1_1.metaPath = "Actor/Npc/YJTSneakAI"
L1_1.configID = 10070
L1_1.dataIndex = 10
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard10"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1023
L5_1 = "Guard10"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L1_1.PatrolPosNum = 1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard10"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1[1] = L3_1
L1_1.PatrolPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 1023
L6_1 = "Guard10"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1[1] = L3_1
L1_1.PatrolDir = L2_1
L1_1.PatrolNext = 1
L0_1.SneakAI10Data = L1_1
return L0_1
